About Me.
Im a game developer, interactive artist & a 3d creative, I have a creative arts degree that taught me many valuable lesson on the importance of fluid, easy collaboration for creative work, I specialise in clean, easily understandable, high quality and performance work.
Born in Brisbane, I grew up living in a bus with parents who built fire-breathing sculptures for festivals. After I showed a keen interest in playing with the giant circular saws, they realized this may not be the best environment to raise a child. Recognizing the need for a more stable setting, they transitioned to the film industry.
This decision brought many blessings, allowing me to travel the world during my childhood and livein various places across Australia and the UK. I also gained extensive knowledge about 3D work growing up.
I eventually settled in Wellington to pursue a degree in Creative Arts. When COVID hit, it restricted our interactions, making me realize the importance of collaboration, which later drove me to develop related skills.
After graduating, I moved to Melbourne to start a freelance business that operates both remotely and on-site within the city.
Serial Challenge Learner.
Many people enjoy learning by completing a series of simple projects as quickly as possible. While I think this is a great way of learning and do it sometimes, what I really love is diving into a big project that I can truly dig my teeth into. No challenge is too daunting; it just gets me excited!
Interactive 3D Art.
In my free time, I enjoy finding ways to bring my knowledge of Unreal Engine and TouchDesigner into the real world. This includes creating LED strip light art installations to enhance parties, developing interactive informative games, and crafting simple audio or physically reactive art. It's a broad range, but I enjoy exploring what these applications can display.
The LED hexagon's are a picture and the rest are video
