StratChess

In the early stages of development, I have primarily completed the core functionality of multi-move chess. This has been my first foray into multiplayer development, presenting numerous challenges.

I grew up playing chess against my dad and have very fond memories of those times. One aspect I consider a weakness, although many may view it as a strength, is the restriction of space and lack of obstacles in traditional chess. With digital development, we can now add complexities to the game that would be impossible with a board game.

I aim to maintain the competitive aspects of chess while introducing new complexities to breathe fresh life into the game. My goal is to create Chess 2.0 or a Chess DLC.

  • Obsticales
  • Stealth
  • Menus for customisation of Maps
Oskar Artem